SHORT ADVANCED PROGRAMME

Game Changing Games


22 July 2021

The complexity of global challenges is constantly rising. Can we change the game with games?

‘Game Changing Games’ is a RUN-EU Short Advanced Programme (SAP) jointly coordinated by Vorarlberg University of Applied Sciences (FHV) and Polytechnic of Cávado and Ave (IPCA).

It aims to understand how game designers can address the most urgent global challenges and incite change, by fostering the sustainable co-existence of humans and the ecological systems. Creating games that motivate people to engage with social issues in a playful way could be one way of making critical issues easier to perceive.

From 4 October to 1 November 2021, students will approach this through online lectures, cutting-edge workshops and presentations, short-term international mobility and multidisciplinary group work dynamics.

Date
From 4 October to 1 November 2021

Online sessions and remote teamwork
4 to 22 October

Contact week
25 to 29 October at Vorarlberg University of Applied Sciences (Dornbirn, Austria)

Learning assessment
1 November

Mode of delivery
Blended

Location
Online and in-person at Vorarlberg University of Applied Sciences (Dornbirn, Austria)

Language of instruction
English

ECTS credits
3 ECTS credits

Academic recognition
To be defined by each higher education institution. In general terms, most students will have this RUN-EU SAP certified in their diploma supplement, as a minimal condition

Eligible participants
RUN-EU’s students from any cycle of studies. This SAP is interdisciplinary, but situated in the fields of Information & Communication Technologies and Arts & Design.

How to apply
Fill in the application form

Deadline for applications [UPDATED]
17 September 2021

Selection criteria
Motivation, learning objectives, wide representation of subject areas/fields and balanced participation of RUN-EU member higher education institutions. A maximum of 40 students will be selected for this programme. The selection team will also take steps towards ensuring diversity and representativity

To be able to better discuss this topic, students need to understand

  • Game cultures
  • Dimensions of sustainability
  • Best practices for project presentations
  • Playful methods in future design (eg speculative design)
  • Formal and dramatic elements of games
  • Games as systems, economics of games
  • Approaches to and methods of game design (playcentric approach)
  • Community-centred design 
  • Designing digital games, urban games, social impact games, serious games, mixed reality games, alternate reality games
  • Interaction design in games
  • Design and implementation of social interaction in games
  • Game content and design considerations to evoke motivation
  • Creation of playful elements in immersive environments and affective infrastructures (eg for exhibitions and/or in the museum context)
  • Motivation to play vs motivation to change beliefs, attitudes, and behaviours
  • Storytelling, dramaturgy and visual design of games

Proposed learning outcomes

At the end of this Short Advanced Programme, students will be able to:

  • know crucial concepts and approaches of game design, theoretical approaches and indices of ecological, social and economic sustainability
  • be capable of developing and prototypically realising a concept focussing on future challenges (eg climate change, social segregation, digital divide) using games as a medium or creating playful experience(s)
  • work in multidisciplinary and multicultural teams
  • communicate solutions for societal real problems and challenges that demand innovation and various skills

Coordination

FHV, Austria
IPCA, Portugal

Read all the details about this programme.
Please send an email to run-eu@ipca.pt or SAPchanginggames@ipca.pt if you have any further questions.

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