SAP ‘How to Navigate Through Unfamiliar Contexts’

To face the challenges demanded by a changing and uncertain world, you’ll need a variety of future skills to navigate through unfamiliar contexts. What skills will employers of the future be looking for?

‘How to Navigate Through Unfamiliar Contexts’ is a RUN-EU Short Advanced Programme (SAP) jointly coordinated by Häme University of Applied Sciences (HAMK), Polytechnic of Leiria (IPL), NHL Stenden University of Applied Sciences (NHL Stenden), Vorarlberg University of Applied Sciences (FHV) and Limerick Institute of Technology (LIT).

To face the challenges demanded by a changing and uncertain world, you’ll need many more skills than those you get from your degree. These kinds of skills are called generic competencies or future skills. They include, for example, collaborating with others, problem-solving, flexibility, and taking responsibility. Plus, balancing contradictory demands require empathy, compassion and respect towards yourself and others.

Understanding how to learn in a self-directed manner and reflecting on your development are two essential skills that will play an increasingly important role in the future of work. Developing future skills will raise your employability prospects, and most importantly, they will enhance your – and your peers’ – well-being.

This SAP aims to make students aware of the importance of future skills and encourage them to set goals for developing them.

Proposed learning outcomes

At the end of this Short Advanced Programme, you will:

  • be familiar with various definitions of future skills
  • utilise this information to develop proactive strategies that can be used in navigating in unfamiliar contexts
  • able to think about the requirements for successful working in multidisciplinary and multicultural environments
  • unravel your own conceptions of learning practices, and recognise learning as an important future skill
  • recognise how future and study skills are related to your wellbeing and propose solutions for enhancing wellbeing
  • and evaluate the development of your future and study skills on the basis of given feedback and self-assessment.

Date: from 5 October to 29 October 2021

Online sessions and remote teamwork: 5, 7, 12, 14 and 19 October (14h00 – 16h00 CET)

Contact week: 25 to 29 October at Häme University of Applied Sciences (Hämeenlinna, Finland)

Mode of delivery: blended

Language of instruction: English

ECTS credits: 3

Academic recognition: to be defined by each higher education institution. Generally, most students will have this RUN-EU SAP certified in their diploma supplement, as a minimal condition

Eligible participants: all RUN-EU degree students

How to apply: fill in the application form

Deadline for applications: 17 September 2021

Selection criteria: order of submission, motivation, wide representation of subject fields of study and balanced participation of RUN-EU member institutions (a maximum of 5 students per RUN-EU member)

Total number of students to be selected: 35

Coordination

HAMK, Finland

IPL, Portugal

NHL Stenden, The Netherlands

FHV, Austria

LIT, Ireland

If you have any further questions, please send an email to liisa.postareff@hamk.fi (Liisa Postareff).

SAP ‘Game Changing Games’

The complexity of global challenges is constantly rising. Can we change the game with games?

‘Game Changing Games’ is a RUN-EU Short Advanced Programme (SAP) jointly coordinated by Vorarlberg University of Applied Sciences (FHV) and Polytechnic of Cávado and Ave (IPCA).

It aims to understand how game designers can address the most urgent global challenges and incite change, by fostering the sustainable co-existence of humans and the ecological systems. Creating games that motivate people to engage with social issues in a playful way could be one way of making critical issues easier to perceive.

From 4 October to 1 November 2021, students will approach this through online lectures, cutting-edge workshops and presentations, short-term international mobility and multidisciplinary group work dynamics.

To be able to better discuss this topic, students need to understand:

  • Game cultures
  • Dimensions of sustainability
  • Best practices for project presentations
  • Playful methods in future design (eg speculative design)
  • Formal and dramatic elements of games
  • Games as systems, economics of games
  • Approaches to and methods of game design (playcentric approach)
  • Community-centred design 
  • Designing digital games, urban games, social impact games, serious games, mixed reality games, alternate reality games
  • Interaction design in games
  • Design and implementation of social interaction in games
  • Game content and design considerations to evoke motivation
  • Creation of playful elements in immersive environments and affective infrastructures (eg for exhibitions and/or in the museum context)
  • Motivation to play vs motivation to change beliefs, attitudes, and behaviours
  • Storytelling, dramaturgy and visual design of games

Proposed learning outcomes

At the end of this Short Advanced Programme, students will be able to:

  • Know crucial concepts and approaches of game design, theoretical approaches and indices of ecological, social and economic sustainability
  • Be capable of developing and prototypically realising a concept focussing on future challenges (eg climate change, social segregation, digital divide) using games as a medium or creating playful experience(s)
  • Work in multidisciplinary and multicultural teams
  • Communicate solutions for societal real problems and challenges that demand innovation and various skills

Date: from 4 October to 1 November 2021

Online sessions and remote teamwork: 4 to 22 October

Contact week: 25 to 29 October at Vorarlberg University of Applied Sciences (Dornbirn, Austria)

Learning assessment: 1 November

Mode of delivery: blended

Location: online and in-person at Vorarlberg University of Applied Sciences (Dornbirn, Austria)

Language of instruction
: English

ECTS credits: 3

Academic recognition: to be defined by each higher education institution. In general terms, most students will have this RUN-EU SAP certified in their diploma supplement, as a minimal condition

Eligible participants: RUN-EU’s students from any cycle of studies. This SAP is interdisciplinary, but situated in the fields of Information & Communication Technologies and Arts & Design.

How to apply: fill in the application form

Deadline for applications [UPDATED]: 17 September 2021

Selection criteria: motivation, learning objectives, wide representation of subject areas/fields and balanced participation of RUN-EU member higher education institutions. A maximum of 40 students will be selected for this programme. The selection team will also take steps towards ensuring diversity and representativity

Coordination:

FHV, Austria

IPCA, Portugal

Read all the details about this programme.
Please send an email to run-eu@ipca.pt or SAPchanginggames@ipca.pt if you have any further questions.